Markus Krause

Resume

Markus Krause is a research associate/fellow at the research group Human-Computer Interaction at the Leibniz University Hannover. He is an alumnus of the doctoral school Advances in Digital Media and former fellowship holder of the Klaus Tschira Foundation. Throughout his studies as well as in his industrial career Markus Krause gained experi-ence in the science, craftsmanship and art of interaction design. Markus Krause worked as an art director in the gaming industry as well as a special effects artist and animator in the film industry.

His current research interests are technological and motivational challenges of massive open online courses (MOOC’s). He is interested in how natural language processing and machine learning methods can enhance online assignments and peer reviews. He gained experience with these methods in the context of crowdsourcing and human computation using statistical methods, machine learning, and NLP tools to enhance the result quality of data aggregated from noisy human input. During his Ph.D. at the Research Group Digital Media in Bremen he worked primarily on human computation games. Prof. Dr. Rainer Malaka from the University of Bremen and Prof. Luis von Ahn from the Carnegie Mellon University supervise his thesis.

Markus Krause was a member of various program and organizing committees of workshops and conferences on human computation, crowdsourcing, and digital entertainment systems.

Publications

Journal Articles

Advancing Large Interactive Surfaces for Use in the Real World Jens Teichert, Marc Herrlich, Benjamin Walther-franks, Lasse Schwarten, Sebastian Feige, Markus Krause, Rainer Malaka Formamente
  
Advancing Large Interactive Surfaces for Use in the Real World Jens Teichert, Marc Herrlich, Benjamin Walther-franks, Lasse Schwarten, Sebastian Feige, Markus Krause, Rainer Malaka Advances in Human-Computer Interaction
     

Full Papers

A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification Markus Krause, Marc Mogalle, Henning Pohl, Joseph Jay Williams Proceedings of the second ACM conference on Learning @ scale - L@S '15
        
Many MOOCs report high drop off rates for their students. Among the factors reportedly contributing to this picture are lack of motivation, feelings of isolation, and lack of interactivity in MOOCs. This paper investigates the potential of gamification with social game elements for increasing retention and learning success. Students in our experiment showed a significant increase of 25% in retention period (videos watched) and 23% higher average scores when the course interface was gamified. Social game elements amplify this effect significantly – students in this condition showed an increase of 50% in retention period and 40% higher average test scores.
Design and Evaluation of Parametrizable Multi-Genre Game Mechanics Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka ICEC'12 Proceedings of the 11th Inernational Conference on Entertainment Computing
  
WuppDi! – Supporting Physiotherapy of Parkinson´s Disease Patients via Motion-based Gaming Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka Mensch & Computer
  
Serious Questionnaires in Playful Social Network Applications Aneta Takhtamysheva, Markus Krause, Jan Smeddnick ICEC'11 Proceedings of the 10th Inernational Conference on Entertainment Computing
  
Motion-Based Games for Parkinson's Disease Patients Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka ICEC'11 Proceedings of the 10th Inernational Conference on Entertainment Computing
  

Book Chapters

Designing Systems with Homo Ludens in the Loop Markus Krause Handbook of Human Computation
  
Human Computation – A new Aspect of Serious Games Markus Krause, Jan Smeddnick Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design
  

Short Papers

One-Button Recognizer: Exploiting Button Pressing Behavior for User Differentiation Henning Pohl, Markus Krause, Michael Rohs Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp '15
        
We present a novel way to recognize users by the way they press a button. Our approach allows low-effort and fast interaction without the need for augmenting the user or controlling the environment. It eschews privacy concerns of methods such as fingerprint scanning. Button pressing behavior is sufficiently discriminative to allow distinguishing users within small groups. This approach combines recognition and action in a single step, e.g., getting and tallying a coffee can be done with one button press. We deployed our system for 5 users over a period of 4 weeks and achieved recognition rates of 95% in the last week. We also ran a larger scale but short-term evaluation to investigate effects of group size and found that our method degrades gracefully for larger groups.
Human Computation Games: a Survey Markus Krause, Jan Smeddnick EUSIPCO'11 Proceedings of the 19th European Signal Processing Conference
  

Workshop Papers

Mobile Game User Research : The World as Your Lab ? Jan Smeddinck, Markus Krause GUR'13 Proceedings of the CHI Game User Experience Research Workshop
  
Predicting Crowd-based Translation Quality with Language-independent Feature Vectors Niklas Kilian, Markus Krause, Nina Runge, Jan Smeddinck HComp'12 Proceedings of the AAAI Workshop on Human Computation
  
Playful Surveys : Easing Challenges of Human Subject Research with Online Crowds Challenges of Human Subject Research with Markus Krause, Jan Smeddinck, Aneta Takhtamysheva, Velislav Markov, Nina Runge HComp'12 Proceedings of the AAAI Workshop on Human Computation
  
Did They Really Like the Game ? -- Challenges in Evaluating Exergames with Older Adults Jan Smeddinck, Marc Herrlich, Markus Krause, Kathrin M Gerling, Rainer Malaka GUR'12 Proceedings of the CHI Game User Experience Research Workshop
  
Teaching Serious Games Marc Herrlich, Markus Krause, Rainer Malaka, Jan Smeddnick Mensch & Computer Workshop on „Game Development in der Hochschulinformatik“
  
Frontiers of a Paradigm - Exploring Human Computation with Digital Games Markus Krause, Aneta Takhtamysheva, Marion Wittstock, Rainer Malaka HComp'10 Proceedings of the ACM SIGKDD Workshop on Human Computation
  
Webpardy : Harvesting QA by HC Hidir Aras, Markus Krause, Andreas Haller, Rainer Malaka HComp'10 Proceedings of the ACM SIGKDD Workshop on Human Computation
  
Games for Games Aneta Takhtamysheva, Robert Porzel, Markus Krause HComp'09 Proceedings of the ACM SIGKDD Workshop on Human Computation
  

Posters

Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground Christian Domin, Henning Pohl, Markus Krause CHI '16 Extended Abstracts on Human Factors in Computing Systems on - CHI EA '16
        
Plagiarism in online learning environments has a detrimental effect on the trust of online courses and their viability. Automatic plagiarism detection systems do exist yet the specific situation in online courses restricts their use. To allow for easy automated grading, online assignments usually are less open and instead require students to fill in small gaps. Therefore solutions tend to be very similar, yet are then not necessarily plagiarized. In this paper we propose a new approach to detect code re-use that increases the prediction accuracy by dynamically removing parts in assignments which are part of almost every assignment—the so called common ground. Our approach shows significantly better F-measure and Cohen's Kappa results than other state of the art algorithms such as Moss or JPlag. The proposed method is also language agnostic to the point that training and test data sets can be taken from different programming languages.
A Digital Game to Support Voice Treatment for Parkinson ’ s Disease Markus Krause, Jan Smeddnick, Ronald Meyer CHI'013 extended abstracts on Human factors in computing systems
  
It is about Time : Time Aware Quality Management for Interactive Systems with Humans in the Loop Markus Krause, Robert Porzel CHI'13 extended abstracts on Human factors in computing systems
  
Exploring User Input Metaphors for Jump and Run Games on Mobile Devices Kolja Lubitz, Markus Krause ICEC'12 Proceedings of the 11th Inernational Conference on Entertainment Computing
  
Deploying an Experimental Study of the Emergence of Human Communication Systems as an Online Game. Jan Smeddnick, Markus Krause IK'2011 Procedings of the Interdisciplinary College
  
Motion-based Serious Games for Pakinson Patients Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka IK'2011 Procedings of the Interdisciplinary College
  
WuppDi! – Motion-Based serious games for parkinson’s patients Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka IK'2011 Procedings of the Interdisciplinary College
  
Human Computation in Action Markus Krause IK'2010 Procedings of the Interdisciplinary College
  
Playful tagging: folksonomy generation using online games Markus Krause, Hidir Aras WWW '09 Proceedings of the 18th international conference on World wide web
  
User Detection for a Multi-touch Table via Proximity Sensors Jens Teichert, Marc Herrlich, Benjamin Walther-Franks, Lasse Schwarten, Markus Krause Proceedings of the IEEE Tabletops and Interactive Surfaces
  
Multitouch Motion Capturing Markus Krause, Marc Herrlich, Lasse Schwarten, Jens Teichert, Benjamin Walther-Franks Proceedings of the IEEE Tabletops and Interactive Surfaces
  
Multitouch Interface Metaphors for 3D Modeling Marc Herrlich, Markus Krause, Lasse Schwarten, Jens Teichert, Benjamin Walther-Franks Proceedings of the IEEE Tabletops and Interactive Surfaces
  

Others

GCI 2012 Harnessing Collective Intelligence with Games 1st International Workshop on Systems with Homo Ludens in the Loop Markus Krause, Roberta Cuel, Maja Vukovic ICEC'12 Proceedings of the 11th Inernational Conference on Entertainment Computing