About us

The Human-Computer Interaction group of the Leibniz Universität Hannover was founded in July 2012. We are working on new interaction techniques for mobile, embedded, and ubiquitous systems.

What's up

Nov 27, 2017 Erste Visionsvideos zu iQ4S

Erste Visionsvideos der drei iQ4S Gruppen sind verfügbar und illustrieren die Funktionalität von iQ4S. Die Videos sind unter folgendem Link zu finden: Beteiligung am Softwareprojekt (SWP).

Oct 18, 2017 iQ4S - Intelligent Questionnaires for Studies

Tim Dünte und Maximilian Schrapel beteiligen sich dieses Jahr am Softwareprojekt des Fachgebietes Software Engineering (SWP-2017). Von drei betreuten Gruppen wird jeweils ein innovatives Programm zum Erstellen von Fragebögen entwickelt. Die erstellte Software soll ab kommendem Semester eingesetzt werden, um Studierende, die bei uns eine Abschlussarbeit schreiben, bei der Planung und Erstellung von Studien zu entlasten.

Sep 04, 2017 MobileHCI 2017

We held a tutorial at this year's MobileHCI conference. The topic of the tutorial was "EMS in HCI: Challenges and Opportunities in Actuating Human Bodies". We also presented a paper on a new 20 channel mobile EMS stimulator, that is designed for the HCI community. The Zap++ paper can be found on our site. Additional information about Zap++ is available on the corresponding project page.

Jul 24, 2017 Niedersächsische Talente-Akademie

At the Niedersächsische Talente-Akademie we give a one-week workshop on Game Programming in Racket. Students of schools from all over Lower Saxony develop 2D games with Racket's Worlds and the Universe teachpack. The results will be presented and demonstrated to other students, parents, and faculty.

Jul 13, 2017 Physical Computing Lab

The Physical Computing Lab is about the design of user interfaces for interactive devices and objects. The course begins with an introduction to microcontroller platforms and sensor data processing. This semester's topic is "motivational smart objects". These are objects that try to motivate users to do some task. The project topics comprise a smart cup that reminds people to drink enough and is happy if they do, a couch that makes itself uncomfortable after some time (through embedded vibration motors), a garbage bin that talks to you if it wants to be emptied, a fridge that suggests food, and a dumbbell that counts the number of times it gets lifted and cheers you on.

Mar 23, 2017 TOCHI article on Semantic Emoji Similarity

The March 2017 issue of ACM Transactions on Computer-Human Interaction (TOCHI) contains our article on semantic emoji similarity: Henning Pohl, Christian Domin, Michael Rohs: Beyond Just Text: Semantic Emoji Similarity Modeling to Support Expressive Communication 👫📲😃.